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Old 29th March 2010, 04:22 PM   #1
Mossie
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Default AC File Format Doc Post X-Plane work

Does anyone have any documentation for the changes made to the AC3D file post X-Plane work. I'm trying to understand how the plugin works and how I can make use of the raw .AC files.

For example, create an animation object, inset a rotation and then save the .AC file.

What is different?

How is the owner of the X-Plane Plugin ? I'd like to talk with him/her.
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Old 3rd April 2010, 09:13 PM   #2
captainpeter
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Default Re: AC File Format Doc Post X-Plane work

Quote:
Originally Posted by Mossie View Post
Does anyone have any documentation for the changes made to the AC3D file post X-Plane work. I'm trying to understand how the plugin works and how I can make use of the raw .AC files.

For example, create an animation object, inset a rotation and then save the .AC file.

What is different?

How is the owner of the X-Plane Plugin ? I'd like to talk with him/her.
The plugin makes use of specific object-group and object names to specify animated items.
The actual values for keyframes et al are stored as plain text in the object data area.

The source code is part of the x-plane scenery tools at
http://wiki.x-plane.com/X-Plane_Scen...s_Development/

Ben Supnik is the person to talk to if you have specific questions.

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