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Old 20th April 2009, 07:00 PM   #5
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Second Life Sculpty Question

Make sure your UV map has no holes, and that none of the surfaces are overlapping in the TCE. For a barstool made the way you describe, your cylindrical wrapping should go around the Y axis. For best results, even out the map in the TCE after you map it so that the finished sculpty is nice and smooth.

Attached is a sample so you can see how I constructed it, with a picture of my in-world settings for the model.

EDIT: Make sure you view my map in the TCE. That's the important part.
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