20th April 2009, 07:00 PM | #5 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Second Life Sculpty Question
Make sure your UV map has no holes, and that none of the surfaces are overlapping in the TCE. For a barstool made the way you describe, your cylindrical wrapping should go around the Y axis. For best results, even out the map in the TCE after you map it so that the finished sculpty is nice and smooth.
Attached is a sample so you can see how I constructed it, with a picture of my in-world settings for the model. EDIT: Make sure you view my map in the TCE. That's the important part. |
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