24th July 2007, 01:35 PM | #1 |
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Expert member
Join Date: Jul 2007
Posts: 73
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Professional polycount.
I noticed some very professional looking models have very high poly count.
I was messing around to see how many poly's my computer can handle. I created a torus by drawing and ellipse with 360 points, then revolved it with 360 segments. It makes for 129600 poly It took at least a minute for it to revolve, I'm not sure I had to walk away for a bit. It seems a tad more catchy when in inspect mode, and quite a bit more catchy when moving it around not in inspect mode. Afraid of even trying to render it. I'm guessing with my current setup I couldn't draw a professional high poly model. It makes for one pretty smooth donut though |
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