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Old 7th March 2012, 09:25 AM   #1
Hans_Petter
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Join Date: Mar 2010
Location: Norway
Posts: 45
Default Snap together

When vertices are being snapped together they're both moved to an intermediate shared position. This is fine for "zipping up" a gap between two surfaces. However, it's not that fine when you want to add ornaments to a basic object as in adding a line of rivets to a properly modeled basic fuselage. I know that there's a workaround for this, namely to copy the desired vertex coordinates and define the other vertex position at this location. However, it would be faster to have a "snap together" option where the first chosen vertex is defined as the governing one and the second one is moved to this position rather than averaging the position of both vertices. In other words a "snap to" option in addition to the "snap together" option as an alternative key command option.
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