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Old 30th April 2015, 10:58 PM   #1
Clay
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Default Bertram Fishing yacht

Still a major work in progress. Built just because we can and its also a huge challenge. I have uploaded to Second Life and very happy with how it has progressed. With most of the interior done just a little bit of a push more to complete the task. Already Looks like a jewel. Name:  Bertram_800.jpg
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The actual real life vertion The rest below are the AC3D model

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Name:	Fisher Maiden voyage_004.jpg
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Will post more as the work continues.
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Old 2nd May 2015, 12:32 PM   #2
jentron
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Default Re: Bertram Fishing yacht

Clay,

All your models look pretty awesome! What do you consider low poly for something like this? Hundreds? Thousands? Ten Thousands?

A quick tutorial on your workflow would be cool.

Thanks,

jentRon
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Old 5th May 2015, 11:26 PM   #3
Clay
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Default Re: Bertram Fishing yacht

id have to look to check that. Since I import into Second Life I deal with prim count and land impact. I look at the poly on this and let you know
Clay
Thanks
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Old 11th May 2015, 10:25 AM   #4
Merrie
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Default Re: Bertram Fishing yacht

Beautiful work, I model for Open Simulator and Unity3d. On your texturing are you texturing each as an individual object or laying out a UV map? You are using minimal textures which is great for optimization.
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Old 13th May 2015, 02:24 PM   #5
Clay
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Default Re: Bertram Fishing yacht

Thanks. I load each texture to each object. As the build progresses I combine all the textures I have been working with onto one texture sheet. Sometimes I'll even start with another texture I have previously made it the model is going to use a lot of the same textures. For examle a motor. Ill post a picture of that soon. I dont think its the norm for textureing but for me it work. lol
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