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#1 |
Member
Expert member
Join Date: Jan 2006
Location: PA
Posts: 82
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Two questions please:
I have been using a simple box to cut in edges using Boolean Cut, my question is, is there a way to do this so you don't get two cuts (one for each edge of the box?) Also is there a way to remove a vertex connected edge without removing the geometry? Thank you! AC3D Faithful User |
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#2 |
Member
Expert member
Join Date: Jan 2006
Location: PA
Posts: 82
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Im withdrawing this question, so please ignore.
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#3 |
Junior Member
Advanced member
Join Date: Sep 2008
Posts: 25
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For the benefit of others reading the thread, I always cut with separated bits. For example, I'll duplicate part of the object to cut, duplicate the cutting object, move them aside, make a backup of both and move those above then do the boolean.
If it works I reintegrate it with the original object. If it fails, I can try again with the duplicate backups. Duplication, separation and reintegration is one way of trying booleans without messing up your original object. Reintegration is easy using snap vertices by distance, if necessary, and optimize vertices/surfaces. |
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Tags |
boolean, cut, edges, vertices |
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