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Old 6th April 2006, 05:48 AM   #1
Gernot
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Default Texture Coord Editor

The texture editor is great, but I miss a few tiny features:
1. The keys: v, s should toggle vertex/surface state. That's easy, right?
2. I mostly need a cylindrical unwrap additionally to the "sphere" unwrap. That's like shpere, but with the Z(up) coordinate is to be taken from the model instead of spherical projection.

If you really want to make it cool, add the cross product of neighboured surface's normal vectors and use this as an extrusion direction, but "up" would suffice for me. Pleaaaaase!

3. Draw surface edges when rotating/scaling/moving instead of the framing rectangle only. Or just draw the vertices, but please not just the boundings.

4. Keys m/r would be great for rotate/move,scale mode. Since somtimes I accidentally rotate very smal stripes instead of moving them.

I hope these are quick to implement.
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Old 27th April 2006, 02:16 PM   #2
captainj2410
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By the way, is there any way to add something to rotate the perspective of the texture coordinate editor so that you don't have to manually map a diagonally faced object?
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