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Old 10th March 2010, 08:56 PM   #1
avesthefox
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Question Getting Rid of the Mipmap (blurring) of Textures

As the title suggests, Is there a way I can do away with the texture blurring?

I'm working on a 3D doom like game with the nostalgic pixelated textures, and I want to be able to view my models in AC3D just as they'd be seen in the game.

Can this be done?
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Old 11th March 2010, 05:43 AM   #2
Andy
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Default Re: Getting Rid of the Mipmap (blurring) of Textures

There is support for this in the API (i.e. for developers) but it can't currently be done from the user interface.

You might try installing the X-Plane plugin - this -may- set the mipmaps (since the feature was added for X-Plane developers)
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Old 19th March 2010, 09:04 PM   #3
avesthefox
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Default Re: Getting Rid of the Mipmap (blurring) of Textures

Quote:
Originally Posted by Andy View Post
There is support for this in the API (i.e. for developers) but it can't currently be done from the user interface.

You might try installing the X-Plane plugin - this -may- set the mipmaps (since the feature was added for X-Plane developers)
Hey Andy, thanks for the reply and advise (and sorry for the late response to that reply)

I installed the x-plane plugin as you advised, and while it is an awesome plugin indeed, it unfortunately does not fix my problem...

Any other possibilities?

Did any of the older versions of AC3D have such a feature?

edit: can i get the API somehow? :P

Last edited by avesthefox; 19th March 2010 at 09:21 PM.
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