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Old 29th January 2010, 11:51 PM   #21
Buzz313th
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Default Re: PLUGIN: Orbiter MSH import/export

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Originally Posted by donamy View Post
I use Orbiter.msh plugin religiously. Which program are you using to convert to .dds files? Also, remember to triangulate all meshes before importing to Orbiter.

The orbiter.msh plugin was graciously done by Dennis Hawthorne.
I am using the photoshop DDS plugin to convert my maps... But I have confirmed that none of the problems are texture related...


Now when you say to triangulate every mesh before AC3d export to .msh... what exactly do you mean? I have note done that at all...

JB
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Old 30th January 2010, 12:01 AM   #22
donamy
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Default Re: PLUGIN: Orbiter MSH import/export

select all parts, click on Surfaces pulldown, scroll down to triangulate.
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Old 30th January 2010, 12:02 AM   #23
Buzz313th
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Default Re: PLUGIN: Orbiter MSH import/export

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Originally Posted by donamy View Post
select all parts, click on Surfaces pulldown, scroll down to triangulate.
Is convertig from polys to 3 sided polies necessary before exporting to .msh? Is this the problem I'm having?

JB
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Old 30th January 2010, 12:24 AM   #24
donamy
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Default Re: PLUGIN: Orbiter MSH import/export

I've had problems with some meshes that I didn't do it to. Sometimes they wouldn't export, other times I would get artifacts.
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Old 30th January 2010, 01:18 AM   #25
Buzz313th
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Default Re: PLUGIN: Orbiter MSH import/export

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I've had problems with some meshes that I didn't do it to. Sometimes they wouldn't export, other times I would get artifacts.
Thanks for the info... I will give it a try tomorrow.. I'm a old Maya user and since I have not been able to figure out the AC3D exporter issue, I am considering trying to find a Maya scripter to develop a .msh importer/exporter.. Hopefully I wont have to do that..

Thanks

JB
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Old 30th January 2010, 03:50 PM   #26
donamy
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Default Re: PLUGIN: Orbiter MSH import/export

I have no problems converting .ac meshes to Orbiter.msh, now other formats imported to .ac then exported to .msh, can be a different story. I can look at any model you are having a problem with, if you wish.
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Old 30th January 2010, 03:52 PM   #27
Buzz313th
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Default Re: PLUGIN: Orbiter MSH import/export

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I have no problems converting .ac meshes to Orbiter.msh, now other formats imported to .ac then exported to .msh, can be a different story. I can look at any model you are having a problem with, if you wish.
Thank you soo much for helping me. It has solved all the problems..

JB
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Old 30th January 2010, 04:27 PM   #28
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Default Re: PLUGIN: Orbiter MSH import/export

Well, that was easy!!
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