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Old 28th June 2009, 07:05 PM   #1
Toronto
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Default Collada

Is anyone working on a pluggin to import/export the Collada file format which is now considered an industry standard format.
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Old 29th June 2009, 06:07 AM   #2
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Default Re: Collada

This is already in the latest version, without animation, as AC3D doesn't have this feature.
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Old 29th June 2009, 08:29 AM   #3
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Default Re: Collada

Thanks Mossie,
I did not see Collada listed on the features page which lists the other import/export files.

http://www.inivis.com/features.html
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Old 12th July 2009, 01:23 AM   #4
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Default Re: Collada

I did test it with the "Blue Mars" project that uses Collada, but sadly AC3D failed the test, so it needs fixing/updating.

However, Unwrap3d Pro did pass the Collada test. Tested Milkshape3D's Collada and it passed compatibility...

For your information here's link address to Blue Mars project:
http://www.bluemarsonline.com/


Last edited by Gus; 12th July 2009 at 02:32 AM.
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Old 12th July 2009, 03:23 AM   #5
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Default Re: Collada

So which part of the test did it fail?

Any indications would be useful for Andy to fix, if it is not to do with animation.
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Old 12th July 2009, 03:25 AM   #6
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Default Re: Collada

Failed to import; mesh cannot be found.......


Code:
<bmImportCmd> log start, file"C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.log"
bmImportCmd v3.6.0 : 19 June 2009

Command line:
 bmImportCmd.exe -log -autoProxy -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -mtl -texturePath objects/mydata/ac3dcrate/ C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.dae C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.cgf

Progress:
--> Executing name fix pass.
--> Executing triangulator.
--> Executing check pass.
  ERROR : checkPassFn() : No valid mesh geometry found, ..\ColladaCry\check.cpp
  ERROR : processSceneGraph() : Process function failed, ..\ColladaCry\process.cpp
  ERROR : main() : Data check failed, .\main.cpp
--> Aborting.
<bmImportCmd> log ends

Quote:
Originally Posted by mossie View Post
so which part of the test did it fail?

Any indications would be useful for andy to fix, if it is not to do with animation.

Last edited by Gus; 16th July 2009 at 05:34 PM.
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Old 28th July 2009, 12:41 PM   #7
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Default Re: Collada

So from Gus's post above, does the Collada format work (minus animation) ??? ...... is the Collada import/export usable ??? .................. or is it being updated ??? ..............
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Old 1st October 2009, 03:02 AM   #8
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Default Re: Collada

Since the las time I posted it still doesn't work, nada, nothing. I did test Milkshap3d and unwrap3d pro and those did work. I hope they fix this asap cuz I wanna make a video demonstrating its use with Blue Mars... for reference look at my current videos..

http://wildwestgames.org/forums/forumdisplay.php?f=24

The whole point? Budget 3d modelers for high end game engines...


Quote:
Originally Posted by Toronto View Post
So from Gus's post above, does the Collada format work (minus animation) ??? ...... is the Collada import/export usable ??? .................. or is it being updated ??? ..............
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Old 3rd October 2009, 03:07 PM   #9
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Default Re: Collada

I have used Blender successfully to convert Collada to AC3D

http://www.blender.org/features-gallery/features/
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Old 5th October 2009, 07:03 AM   #10
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Default Re: Collada

Don't assume that it's AC3D's Collada output at fault here - it could be the way it's being interpreted by your loader.

I'm not saying that there may not be a problem in AC3D's output - bugs happen. It worked with the loaders we tested.

If you can send me a simple file e.g. a plain triangle that does load in, we can check it against the AC3D output of a similar model. Better still, ask the developers of the loader what they think is wrong with AC3D generated Collada and report that. Once we have this info., I'm sure we can fix it.
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