11th September 2008, 06:45 AM | #1 |
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straightening lines where two points connect?
Hello,
Red marked regions are formed by joining two point together (with snap together Ctrl+T). Other points work fine, but these two - somehow shows some curvy lines. Smoothing shape for that particular area doesnt give any result - even worth - it makes the curves bigger. Moving the points themselves also doesnt give a better result lines still stay curved. Could someone help to understand, why is that so and how can i fix these two red marked points so they are forming the straight lines like you can see above or below the problematic areas? EDIT: One thing i've just tried is - Object -> Optimize Vertices, it removed 13 vertices and now the lines are straight as they should. The questions: Is this operation safe for further exporte to SecondLife? After this operation i see that two merged points became as one. Thank you in advance Last edited by proximulator; 11th September 2008 at 07:03 AM. |
12th September 2008, 10:29 AM | #2 | |
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Re: straightening lines where two points connect?
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12th September 2008, 12:36 PM | #3 |
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Re: straightening lines where two points connect?
I'd press 'd' to view the model non-subdivided - you might see an obvious problem.
Also, check the normals, it looks like one side is shaded differently to the other - press 'n' to toggle the pink lines on/off. You may have some vertices close to each other but not exactly aligned - use menu Vertex->snap-togehter-by-distance to move them together before Object->Optimize-vertices to remove duplicates. |
12th September 2008, 05:12 PM | #4 |
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Re: straightening lines where two points connect?
TCE is okay - no gaps.
Pressing "d" and "n" gives the following picture: What exactly should be "snapped by distance"? Two problematic points in the picture are actually two points each snapped togather with CTRL + T Since I didnt understand what exactly needs to be snapped together by distance , I tried two things: 1) selecting each problematic "two point" and "snapping by distance" doesnt give any changes at all; 2) snapping both "two points" togather by "snapping by distance" also doesnt give any change; Last edited by proximulator; 12th September 2008 at 05:17 PM. |
12th September 2008, 06:07 PM | #5 |
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Re: straightening lines where two points connect?
Snap by distance snaps point if and only if they are within the specified distance. i.e. If you enter 1.0 in the box, two points that are only .2 apart will be snapped, but two points that are 1.5 apart will be ignored. Snapping by a very small distance such as .001 and then optimizing is a common trick to get rid of vertices that are really should be the same but are not because of the limits of numerical precision.
As far as whether or not this is safe with sculpties, it depends on your map. If optimizing does not change the map, then it's okay to optimize. |
21st September 2008, 02:36 AM | #6 |
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Re: straightening lines where two points connect?
I often get vertices that end up like that, but it's usually at the 'pinch point' of a sub-divided cube.
In my personal experience, optimize vertices is a major gamble with sculpties. I've never had a sculpt import correctly if I've optimized the vertices. |
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