![]() |
#1 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
|
![]()
Why is it that sometimes, when I try to create a convex hull from a pair of cross sections, the software often just 'decides' which vertices to ignore completely in making a new shape?
For example, say I'm modeling a vertical stabilizer and rudder. I make a poly shape of the filet of the piece and another of the profile of the piece and arrange them perpendicular to each other in the proper place to describe the entire tail unit. Now let's say the trailing edge of the rudder has a nice curved edge leading towards where it will join the fuselage... I create the polys of both shapes, select all the vertices, and do a Convex Hull. The result I get is a straight line between the trailing edge, and the polys I'd set to describe the scalloped edge just aren't there anymore. The rest of the shape is exactly what I had in mind. What's the trick to getting this feature to obey instructions? ![]()
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
![]() |
![]() |
|
|