22nd July 2016, 12:47 PM | #1 |
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On making holes and reducing the number of surfaces.
I made a rectangular hole through a rectangular object. I now want to collapse all the little triangles that are formed into a single surface by selecting surface, and then using the Surface->combine feature. All is well for all but the last two surfaces int he plane. when I combine those two surfaces it looks like the 2 surfaces are erased and the interior portion of the two surfaces becomes a new surface. This is not what I wanted. Can someone explain what is happening and how to work around it?
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22nd July 2016, 04:51 PM | #2 |
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Re: On making holes and reducing the number of surfaces.
The combine function is doing its best but it's not possible to have a single surface which includes the hole. (well, it might be possible to duplicate the shape with a single polygon with duplicate vertices but it's not advisable)
The minimum you can have is two surfaces for that shape. Perhaps a rectangle and a 'C' shape for the top section, but anything similar that makes the shape with two surfaces will be OK - I'd leave it as what you have. Nice model! |
22nd July 2016, 10:34 PM | #3 | |
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Re: On making holes and reducing the number of surfaces.
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