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Old 6th August 2006, 09:19 PM   #1
Dennis
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Default PLUGIN: UV Map Exporter

A new plugin is available for exporting the selected geometry's UV map to a .BMP file.

http://supercoldmilk.com/ac3dplug/exportuv.html

Sorry, this is Windows-only at the moment, and I have no immediate plans to support file formats outside of BMP files.

Good for texture templates / painting textures that conform to your geometry. This is an alternative to using the "Copy to clipboard" function of the TCE, as it creates a more precisely-sized image, plus you can create images larger than your screen resolution.

Note that this only copies the UV's, not the texture map itself, and UV's outside of the 0-1 range are not exported.

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Old 7th August 2006, 11:27 AM   #2
nightoftheroundtable
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Default Re: PLUGIN: UV Map Exporter

thanks dennis I will give it a try and see how it goes
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Old 7th August 2006, 11:30 AM   #3
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Default Re: PLUGIN: UV Map Exporter

it works pretty good thanks dennis. no problems here.
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Old 21st October 2006, 05:16 PM   #4
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Default Re: PLUGIN: UV Map Exporter

Dennis>Too many webs in my head..Are we supposed to be able to pick the whole mesh and have it export an unfolded UV map? If so..Help! And for us non brains What is that stuff about the "out of UV range" Basicaly I want an unfolded UV to take into photoshop..Can we do this?
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Old 21st October 2006, 06:10 PM   #5
Dennis
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Default Re: PLUGIN: UV Map Exporter

Quote:
Originally Posted by rnlobo View Post
Are we supposed to be able to pick the whole mesh and have it export an unfolded UV map?
You can select any geometry, and the UV exporter will export the UV's for the selection as a BMP image.

Quote:
Originally Posted by rnlobo View Post
If so..Help!
You can select the geometry for which you want to export the UV's and look at it in the Texture Coordinate Editor (TCE - press F10). Whatever you see inside the black box in the TCE will be what is exported as an image.

Quote:
Originally Posted by rnlobo View Post
What is that stuff about the "out of UV range"
"UV's outside of the 0-1 range" refers to anything outside the black bordered box in the TCE.

Quote:
Originally Posted by rnlobo View Post
Basicaly I want an unfolded UV to take into photoshop..Can we do this?
Absolutely.

Hope that helps.
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Old 23rd October 2006, 05:28 PM   #6
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Default Re: PLUGIN: UV Map Exporter

Dennis> It did help..Im learning slowly..Ok, here's my question...I put a car in and what I get as a UV map is a picture of mass scrambled lines..Now, I m searching for a tut that shows step by step what to do and what each button does..No luck..Soooo, for now I need to ask what are the steps?
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Old 23rd October 2006, 07:33 PM   #7
Dennis
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Default Re: PLUGIN: UV Map Exporter

Your best bet is to check out the AC3D manual on the Texture Coordinate Editor (TCE). This page also has some useful info on using the TCE:

http://www.ac3d.org/ac3d/tutorials/carbody/index.html

Once you've learned how to use the TCE, the UV map exporter will probably make a lot more sense.

One of our fellow users posted a TCE tutorial, but it appears to be offline? I remember it being a well-done video --- perhaps someone still has it to share...

http://www.ac3d.org/forum/showthread.php?t=3291

Good luck,
Dennis
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