Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 13th April 2007, 01:50 PM   #1
little_penguin
Member
Expert member
 
Join Date: Apr 2005
Location: Austria
Posts: 80
Default db5

Rendering was done with povray and kept my Coppermine for one hour busy. . The car is quite low-poly...
The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it

Here s my wishlist for future versions of ac3d:
- the possibility to save and restore a 3d window view
- a option to set no material (texture{ac3d_col } stuff), because
otherwise its not possible to work with texture_maps
- an editor for global_settings (something like the object data editor)
- an editor for objects which cant be added to the main union{},
like fog, sky_sphere and rainbow
I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier.

Btw, I came across some strange things in ac3d:
- For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov.
- The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one)
Here s the image:

Last edited by little_penguin; 13th April 2007 at 01:52 PM.
little_penguin is offline   Reply With Quote
Old 13th April 2007, 05:19 PM   #2
DoomsdayRenderer
Junior Member
Member
 
Join Date: Apr 2007
Posts: 24
Default Re: db5

For a low-poly, really neat looking car! Tires look esp. good!
DoomsdayRenderer is offline   Reply With Quote
Old 13th April 2007, 07:26 PM   #3
luuckyy
Senior Member
Professional user
 
luuckyy's Avatar
 
Join Date: Jul 2005
Location: France
Posts: 735
Default Re: db5

Nice render !
One thing I don't understand about your problem with materials and texture maps :
AFAIK a texture is always a part of a material description.
That means that you can't have a texture mapped to your surface(s) without a material applied to your surface(s) (and AFAIK you can't have a model with no material at all).
If your problem is with the material color maybe mixing with the texture colors, then just use a completely white (255,255,255) material.
__________________
OL.
luuckyy is offline   Reply With Quote
Old 14th April 2007, 08:17 AM   #4
little_penguin
Member
Expert member
 
Join Date: Apr 2005
Location: Austria
Posts: 80
Default Re: db5

Thx DoomsdayRenderer and luuckyy

I think my wishlist was a bit mistakable... sorry
The things I was talking about would only affect the povray export.
Quote:
- an editor for global_settings (something like the object data editor)
I meant the global settings in the povray file header, the possibility to add more #include, #define lines and to insert radiosity data.
Data that is added in the export above the camera{} function.
Quote:
- an editor for objects which cant be added to the main union{},
like fog, sky_sphere and rainbow
I just thought about a small textfield where data can be entered, which will be added directly below the camera{} function in the povray export.
Quote:
AFAIK a texture is always a part of a material description.
That means that you can't have a texture mapped to your surface(s) without a material applied to your surface(s) (and AFAIK you can't have a model with no material at all).
If your problem is with the material color maybe mixing with the texture colors, then just use a completely white (255,255,255) material.
I completely agree , I meant something different,
the problem is, that povray cant use Layered textures and a texture_map for the same object. Here s an example:
Code:
union { // <- this is the main union
// object box
union {
//  OBJECT DATA
texture { ac3d_col_1 } // <- here adds ac3d automatically a texture (1. Layer)
// Here follows data which has been added to the object property dialog (Would be 2. layer), 
texture{ 
gradient <1,1,1> 
texture_map{ // does work only if first texture (ac3d_col_1) is removed
[0.1 First_T]
[0.9 Second_T]
}
}
}
// rotate and scale
}
Would be really great if those features could be implemented in ac3d.
little_penguin is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 04:03 PM.


AC3D Forum
(C) Inivis Limited 2020