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#21 |
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Member
Expert member
Join Date: Jul 2007
Posts: 73
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Thanks, you guys are have been a lot of help
![]() I have to ask though, what is the point of texturing in ac3d if we have to do it in a render program? Isn't one of the selling points for ac3d is the ease at texturing? |
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#22 | |
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Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Quote:
It's also needed for real-time models, such as for games or scientific visualization. |
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#23 |
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Member
Expert member
Join Date: Jul 2007
Posts: 73
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lol, i'm confused. I just use ac3d for uv mapping? Then I apply the texture using bryce?
For games, you don't render your models? |
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#24 | |
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Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Quote:
Again, correct. The game _is_ the renderer. Some games still have an in-between step because they need certain things precomputed--typically lighting-related values and collision\partitioning data--but it's frequently something that happens in the level editor or as part of a custom "build" process. Hope that's a little less confusing.
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