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#1 |
Senior Member
Professional user
Join Date: Apr 2010
Location: Dallas Texas
Posts: 104
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Still a major work in progress. Built just because we can and its also a huge challenge. I have uploaded to Second Life and very happy with how it has progressed. With most of the interior done just a little bit of a push more to complete the task. Already Looks like a jewel.
The actual real life vertion ![]() [ATTACH]3222[/ATTACH [ATTACH]3225[/ATTACH Will post more as the work continues. |
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#2 |
Senior Member
Professional user
Join Date: Nov 2007
Posts: 139
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Clay,
All your models look pretty awesome! What do you consider low poly for something like this? Hundreds? Thousands? Ten Thousands? A quick tutorial on your workflow would be cool. ![]() Thanks, jentRon |
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#3 |
Senior Member
Professional user
Join Date: Apr 2010
Location: Dallas Texas
Posts: 104
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id have to look to check that. Since I import into Second Life I deal with prim count and land impact. I look at the poly on this and let you know
![]() Clay Thanks |
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#4 |
Member
Expert member
Join Date: Jan 2006
Location: PA
Posts: 82
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Beautiful work, I model for Open Simulator and Unity3d. On your texturing are you texturing each as an individual object or laying out a UV map? You are using minimal textures which is great for optimization.
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#5 |
Senior Member
Professional user
Join Date: Apr 2010
Location: Dallas Texas
Posts: 104
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Thanks. I load each texture to each object. As the build progresses I combine all the textures I have been working with onto one texture sheet. Sometimes I'll even start with another texture I have previously made it the model is going to use a lot of the same textures. For examle a motor. Ill post a picture of that soon. I dont think its the norm for textureing but for me it work. lol
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