A sphere within a sphere, complete with hidden connecting edges, is exactly what I'd want only the shape would be more complex - a fuselage. Oh well, there are several workarounds.
Andy, at times in my situation a single click is selecting 3 and even 4 "tri's" - X-Planes way of making the front and a back of a quad. I think Dennis is correct, the surfaces are so close together that they are mathematically the same distance away.
I've been searching for a work around and have been mostly successful. If the tri is in a curved region there is most likely a "hot spot" that can be found with several trial and error clicks close to a corner on the hypotenuse edge. If the region is mostly flat I can select and hide an unwanted surface to get at the one I want.
Like everthing in this facinating hobby we are always working our way around obstacles and learning as we go along.
Thanks all,
Blue side up,
Bob
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