Quote:
Originally Posted by AndyH
If you're talking about some of the more modern animation techniques, I would agree. But simple keyframe animation on position, rotation and size would be good - and it is simple for a user ... trust me.
Bones and mesh deformation would be nice, but not essential. The 3ds4 keyframer is a good place to look for an example.
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I agree. But, for me, the real boon would be if the sim I develop for could IMPORT that animation info, rather than me having to create it by hand. I suppose that's on reason I'm more or less ambivalent about even the simple keyframe animation, rotation and size...it's great to know, sure, but being able to easily export that data with the parts would really be sweet!!
One can dream, though, I guess...