thanks, i selected the surfaces, then hit the vertex button, deselected the other vertices and was able to create a new vertice.
Is there a way to get one of the vertice's to go to the other, so they both don't move, i have to move the vertice as close as I can before I snap them together.
The problem with the surfaces not being shaded right are because i guess it had too many left over vertices, so I just welded them together and came out with this. It's a little bumpy for some reason.
What are the steps needed to texture it? I'm going to do that first. I did that tutorial with the textured car, but I don't have a texture map like that. I'm lost as to how to start. If texturing it, will I still need to change the materials?