Quote:
Originally Posted by petero1
Create a cube normally,choose explode in objects menu.
Let the 1.0 in the requester "Detonate"
now select each side and give them step by step a texture (exactly 6)
Then choose explode again but change the 1.0 to -1.0 and the cube is united with a texture each side.
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There's an easier way to do this.
Click on the object, and assign the texture to the entire object. It'll wrap around and look wrong, but thats okay.
Click the "Select Surface" button, and then select only one surface of the object. Click on the texture coordinator. Click the view options until you see the surface (so view the top for the top of a cube, front for the front of the cube, etc). Move/resize the surface, and click okay.
No exploding the model, and it will remember the texture coordinates later on.