Re: My unordered list of annoyances and suggestions
Yes, you can, but you'd be guessing how much to move it in the x, y and z directions so that the move is equivalent to a move-by-normal. I suppose you could use trigonometry to work it out but who would bother?
I'm hoping to inspire the author into a payware upgrade. Minor UI annoyances are a must fix as far as I'm concerned, but things like better snapping, virtual axes, drape and shrinkwrap are things I'd be willing to shell out and thank him for the added modelling power.
I believe snapping is broken. It should be move one to another and not both together. Snap anything to a carefully placed object or point in relation to the origin and that careful placement is ruined. Where accuracy doesn't count, like making a teddy bear, it doesn't matter, of course.
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