Quote:
Originally Posted by Galun
Indeed it looks very good. Would you mind showing us a screenshot of the model before subdividing?
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Oh, sure.
Sorry, work has gotten busy again, I'm in and out on my modelling as time permits, as usual, and haven't gotten anything else done yet (other than a few tweaks to forehead size and leg length to bring it back down towards more realistic proportions).
This is the base model, the above mesh is with a x2 subdivision run on it. Thats how I model my characters, I get the basic start down (usually the calf of the leg) and hit a couple levels of subdivision and just do the rest in subdivide mode. I only go back down to the base mesh when I'm having to work with lining up specific vertices.