Quote:
Originally Posted by Stiglr
Unwrapped, the body will look something like this:
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Yes, that is exactly what I have imagined. I just added another degree of warping by using conic sections vs cylinders.
I see my issue. as things like cars, tanks, trains, ships and such are really "boxy",
meaining they basically have distinct "sides" (6 actually) the warping issues are not
as pronounced as my 360º object.
I imagine airplane fuselages are also a similar problem, while the wings are not so much.
I guess if I ever get to the point where I make a 3d model of a globe, I know I've got it down pat.
Let me see what I can get going with a descent 4 view.