Quote:
Originally Posted by Andy
In a plugin, you can use these:
Code:
Prototype int ac_set_opengl_texture_mag_filter(int setting); // returns the original value
Prototype int ac_set_opengl_texture_min_filter(int setting); // returns the original value
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I've never made a plugin before. Are there certain requirements needed? I've glanced through the plugin directory to study the files using Notepad++ and it seems that the .p files are unreadable while the tcl files contain readable code.
Is there some good documentation on this?
edit:
nevermind, I found this page:
http://www.inivis.com/supercoldmilk/...tut/index.html
it seems I will need to get the ac3d sdk from you. I'll e-mail you my registration code for ac3d later on for it :P