Re: Boolean SUBTRACT messy.
The code does its best at cleaning it up with the current algorithm.
I know it's not ideal but a simple way to make the shape you want would be to select the front surface (seen here textured), perform a Surface->indent (any size), move/resize the new 'indented' surface, then extrude it outwards.
To clean up a boolean mess, you can select some adjacent surfaces and press 'c' to combine them.
Last edited by Andy; 19th February 2020 at 12:31 PM.
Reason: typo
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