highlighting point and line texture mapping
I wonder if there is any way to highlight texture mapping where in "Texture Coordinate Editor" the mapping of a surface to object goes to a single point or a single line. Although some graphics cards and rendering systems don't mind single points and lines - many do -particularly Nvidia - and now OSX rendering with Xplane V11.5.
It would be great to highlight any mapping that is a point or line and perhaps even easily make that map 1 pixel wide.... and then avoid the various problems of ants, shine through, ghost surfaces etc....
Perhaps not so easy?
ta
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