Re: Mesh Webbing Distorts Uploading to Second Life
It could be because of the two large concave polygon sides. Everything is ultimately broken up into triangles and you can see that this has happened. Concave shapes can be unpredictable - depending on the triangulation algorithm used. It may be best to triangulate those surfaces in AC3D before exporting to SL.
I can see you are displaying normals so hopefully they are all facing outwards. You can also check by setting everything to 1-sided and if you see missing surfaces, then those sides need flipping.
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