Rendering was done with povray and kept my Coppermine for one hour busy.
. The car is quite low-poly...
The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it
Here s my wishlist
for future versions of ac3d:
- the possibility to save and restore a 3d window view
- a option to set no material (texture{ac3d_col } stuff), because
otherwise its not possible to work with texture_maps
- an editor for global_settings (something like the object data editor)
- an editor for objects which cant be added to the main union{},
like fog, sky_sphere and rainbow
I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier.
Btw, I came across some strange things in ac3d:
- For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov.
- The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one)
Here s the image: