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Old 30th April 2010, 02:50 AM   #9
luuckyy
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Join Date: Jul 2005
Location: France
Posts: 737
Default Re: My unordered list of annoyances and suggestions

Quote:
Originally Posted by vortizee View Post
Currently a surface or a vertex can be easily moved orthogonally, but when an it lies in a plane that is rotated, there is no way to move it perpendicularly to that plane other than by using Extrude by Normal.
Actually you can, you have to select your surface and then use the '+' or '-' keyboard keys (you can set the distance of each move in the settings).
But a proper manipulator would indeed be much more convenient.
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