Hi,
I didn't see a forum specifically for help, so I'm posting here. Hope that's ok.
I am trying out the demo. I know almost nothing about 3d modeling. [problem identified
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I created a shape (one day might be a bat-like spaceship) by turning on real-time mirroring in Z, and using the line tool to outline half of the shape. Then I actually mirrored the outline, then extruded the whole thing a little bit to give it some depth. I managed to get everything skinned, and it seems to be what I thought I wanted. (The outline of the wings and body are made up of a number of surfaces, whereas the upper and lower wing/body surfaces are just one surface)
I am now trying to select the whole model and subdivide it, in the hope of obtaining a smoother shape. But the subdivide command isn't giving me what I expect - things seem to twist up in a way I don't think I can describe.
I checked the normals on my surfaces - they all seem to point outward.
It's probably obvious to someone that I've taken the wrong approach - but it's not obvious to me. Any ideas on what I should be doing to smooth my shape more correctly? Or how to start over and get what I want?
Thanks in advance,
Stan