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Old 27th December 2019, 08:50 PM   #3
stitlown
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Join Date: Oct 2008
Posts: 67
Default Re: Wavefront .obj import /export vertex order

Quote:
Originally Posted by Andy View Post
Is it just the order of vertices that's important? Or does the order of surfaces/triangles matter too?
The examples and posts I've seen note only the vertex order.

From my limited knowledge, that makes sense because the DAZ "morphs" are creating a set of "deltas" that translate each vertex from its original position to create a new shape from the old one.

Maybe there's some doco on the blender functionality that would illuminate.
Cheers. Lx
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