Re: bringing multiple-prim sculptie inworld
You could try the box maker. The box maker uses the object boundaries of the mesh, so in theory it should work with sculpties. It should re-create it in SL as boxes, which you could then apply the sculpt maps to.
Otherwise, you can get the size and position of the object in AC3D by clicking the > button next to the move and size panels in AC3D. You can enter those numbers in SL, just be sure to swap the Y and Z as SL has its axis reversed.
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