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Old 10th March 2005, 03:42 PM   #3
briandavis
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Join Date: Jul 2004
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Andy,

Thanks for the reply. I have solved the problem I was having by using a combination of glReadPixels, glPixelZoom, and glDrawPixels. I had originally been given the advice to use glCopyPixels, but that turned out to be really slow.

- Brian
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