View Single Post
Old 22nd October 2012, 11:30 AM   #3
Noob
Member
Advanced member
 
Join Date: Jul 2012
Posts: 35
Default Re: ARM build for Linux

Ahh, okay. For some reason I thought porting from OpenGL 2.0 to OpenGL ES 2.0 was fairly straightforward (just shader pipeline differences and re-adding matrix methods).

Thanks for looking into it!
Noob is offline   Reply With Quote