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Old 24th February 2011, 01:25 PM   #2
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Join Date: Feb 2004
Location: Portland, OR
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Default Re: Apply Textures After Subdivision Preview is Calculated

If you were to open the TCE (F10) before and after subdividing, you'd see that the assignments don't change between operations. So, if you subdivide, it's altogether possible to get distortion.

Moral of the story: do your subdivisions long before you do any texturing. Texturing should be saved for late in the game, when you've done most, if not all of your modeling. (or, if you absolutely have to have some visual reference, be satisfied with rough, approximate textures until you get to that later point of refinement, and then RE-texture everything.)
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