Thread: texrep
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Old 22nd April 2004, 09:54 PM   #2
LiveWire
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
Default Re: texrep

yea thats about it, and you want to offset them by the offset value as well.
just do it at loading time, that way you dont have to multiply by there repeat value every frame.

its makes it more editable to have a repeat value, rather than just effecting the UVs themselfs
say you have a level with a ground texture that repeats 50 times....
but you want it to repeat 100 times...
if the reapeat value just changed the UVs, you coulnt simple change the value to 100.
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