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Old 19th March 2005, 06:24 PM   #1
wsimike
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Join Date: Mar 2004
Posts: 22
Default alpha masked textures

Hello again..

Okay, have another question that, though I found a post in the forums that seemed to explain how to do it, didn't seem to work in practice.

Basically, I want to apply an alpha-masked texture to a surface. I have the texture created as a 32-bit TGA with an alpha channel.

I followed the instructions on a thread I found, to texture the model, right click on the color bar in the bottom left and select "append texture". After a couple more steps, apparently, the masked parts of the texture should be transparent. However, they're not... I see the leafy part of the texture surrounded by solid black.

If I try to adjust the transparency slider, it affects the entire surface..

Sooo.. in short, are there instructions or a tutorial posted anywhere that illustrate howto do this properly? I tried doing a search but onlly found the above-mentioned thread..

Thanks!
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