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Old 26th September 2009, 05:07 PM   #2
Tempest
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Join Date: Sep 2009
Posts: 9
Default Re: Second Life - Sculptie Starting Shapes (no. of faces) ?

Just to update, I used the built in CUBE option to try and make a sharp cornered box (overlaying multiple points) and for a quickie test, did not come out too bad.

Guess I'm a bit confused really.

We have the (very kindly made) sculptie starting points (cube, sphere, cylinder) but I don;t understand WHY these are sculptie starting points?

Also (as I said above) they don't seem to have many faces (to allow for moddeling) compaired to the 64x63 faces that I read a sculptie can be (or can be in Wings3D anyway)

Obviously to get the most detail, I'd like to have the most faces that can be supported, so I just need someone to explain things in plain english re this

Also, is there any reason why the exported scupt tga's seem so tiny compaired to other tga sclupt files I;ve seen?

Thanks.

Difficult when you are starting as there are so many things to understand,

The reason I'm a bit puzzled, is that the "blank" for a cube (which is a rounded cornered cube) basically has a grid of 4x4 faces on each side.

Apart from a cushion, I can't see what you can really do with only 4x4 faces to work with?

Last edited by Tempest; 26th September 2009 at 05:59 PM.
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