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Old 20th January 2010, 01:51 PM   #9
bdkhoops
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Join Date: Jun 2006
Posts: 39
Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Lisa, this is an amazing addition to the software. Up until this point I haven't been concerned with having my texture coordinates overlap. In fact, I had purposely overlapped them at times. Is there an easy way to unwrap an objects texture map so that every face is mapped without overlapping? I also find it difficult to get angled surface to map flat. Any ideas?

One more question. Is there an option in your GUI to burn the texture into the shadows and everything but delete all of the unused portions of the texture?

THANK YOU
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