Quote:
Originally Posted by kaelastreet
Its a fine line between too few and too many polygons.
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That's precisely the same thing I ran into when creating heads/faces. It takes a some practise using this method to achieve a balance that you end up being happy with, but after a couple of test heads, it's much easier. I've found it *very* helpful to use a photo as reference for your first test heads, too - gives you a better sense of how real faces are built.
I tried the division method, but I found the face extrusion suited my tastes a bit better. Both methods can acheive good results, of course.