View Single Post
Old 4th March 2005, 02:54 PM   #4
Dennis
Senior Member
Professional user
 
Dennis's Avatar
 
Join Date: Jul 2003
Posts: 899
Default

Quote:
Originally Posted by kaelastreet
Its a fine line between too few and too many polygons.
That's precisely the same thing I ran into when creating heads/faces. It takes a some practise using this method to achieve a balance that you end up being happy with, but after a couple of test heads, it's much easier. I've found it *very* helpful to use a photo as reference for your first test heads, too - gives you a better sense of how real faces are built.

I tried the division method, but I found the face extrusion suited my tastes a bit better. Both methods can acheive good results, of course.
Dennis is offline   Reply With Quote