I would like to see better grouping to form hierarchical models. (Which you will need if you are going to animate the model).
AND new group types:
LOD (select child on distance, hide others)
switch (select 1 or more child for other reason, hide others)
matrix transform (part of animation anyway) - for translate, rotate, scale, skew.
static matrix transform (which can be flattened out of real time)
instance (of a group/object eg)
include (an external file)
And option to use a trackball view rotator in addition to the current 'azimuth/altitude' rotator (see
http://www.quakeforge.net/doxygen/tr...8c-source.html for source code that works from SGI).
Goff