Re: AC3D Texture mapping
Well, it might not be that gloomy.... just do a bit of planning.
For example.... on the critical pointed nose cone, what do you envision as the type of texture/artwork that goes on it? If it's not too intricate (e.g., a solidcolor and no lettering) you could take a screen shot of the circle that describes the nose cone from the Top view and texture it that way. The Texture Coordinate Editor is very powerful (and easier to use than anything you'll find in any other 3D program, even ones that cost a LOT more), and will allow you a lot of flexibility when you actually start cinching up your texturing.
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