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Old 25th February 2006, 04:57 PM   #5
Andy
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This is a bug that has been fixed for the 6 release. As far as I can remember, it didn't have anything to do with the position of the 3d cursor.

The bug occurs when you center-button drag the 3d window to move the camera - this offset is not taken into account when sending the camera position to povray.

The work-around is to either reset the 3d view (in spin mode) so the spin is around the origin. OR switch to walk mode and position the view before exporting the pov file.

This way , you should end up with a Povray render with approximately the same view as the 3d window.
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