Re: how to spin thousands of polys
Thanks Peter ............... I finally figured it out.
1) each tree must be a separate object
2) each tree must be a four sided quad (not two triangles)
3) and you must be in the object selection mode (not surface selection mode) for the plugin to work
The problems I now have are that the original file has all the trees as one single object, and each tree is comprised of two triangles rather than a quad.
hmmmmm ......................
This still requires much work .........................
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