Thanks Andy, I think I'm making some headway now. For semi-transparent materials such as glass, what do I want to set that at? For example what range of settings is there for transparency 0 to 1? I see "trans 1.10703e-43" on just about all the materials.
Also the area in the attached image shows a darker rendering when exported to DirectX. The light area around the name should match the rest of the light cream color as the hull surrounding it.
https://app.box.com/s/ge4sg6f3fgiloqjf4i4xxyx68akv2glr
The texture that is too dark is called "Name_Texture_1" and the settings are:
MATERIAL "NAME_TEXTURE__1_" rgb 0.611765 0.47451 0.388235 amb 0 0 0 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 1.10703e-43
The surrounding area is called "EF_House_Texture_1" and the settings are:
MATERIAL "EF_House_Texture_1" rgb 0.941176 0.929412 0.894118 amb 0 0 0 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 1.10703e-43
Thanks for the help - SP