Re: Texture mapping has changed
Well, if your texture doesn't change much in layout, just in some significant 'stretching' or 'compressing' of relative proportions.... it should be relatively simple to work from the TCE, in surface mode, selecting groups of contiguous surfaces and resizing/shaping them to fit the slightly different texture.
At times, I've had to do this when working with entirely new textures to be fit onto different geometries (in the case of aircraft). Since the texture and the aircraft are attempting to describe the same item, the differences shouldn't be too profound. I'd have to squash wing tops and bottoms a bit, nudge fuselages to fit, etc. Occasionally, it wouldn't work because of the way the texture was "unwrapped"... but this was the exception rather than the rule.
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