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Old 28th October 2009, 12:48 PM   #3
amateur_78
Junior Member
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Join Date: Oct 2009
Posts: 7
Post Re: Special Texture Mapping possible?

Hy lisa,

Thank's for your answer, but this is the way I did it until now . But now the Objects are getting so difficult (about 30'000 surfaces), so that it's almost impossible to get a invisible overlap between the crossing of two textures, for example top-texture and side-texture. And the other thing is, that I've got 'round' objects, so there's no specific borderline/frontier between side and top-surfaces, and this area makes trouble: so I wanted to map a texture over the whole object from the side, the top, the front ... and mix them together to one. As far as I'm concerned can't I overlay two textures to one surface, so there's always a ugly border/change of the two textures. So this is what I'm looking for, a function to mix/combine those textures, so that there's no noticable change .

but thank's for your reply anyway .

Greets:
Andreas
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