Thread: Texture Mapping
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Old 17th January 2008, 05:08 PM   #4
Chas
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Join Date: Jan 2008
Posts: 5
Default Re: Texture Mapping

Apologies if I am butting into someone else's thread, but I am also a noob and I have a problem understanding the texturing process (I have seen references to a texturing tutorial video, in earlier threads, but i am darned if I can find this vid )

Anyway this is the way I have been failing to do it :

1] I made myself a disk in ac3d
2] I coloured it white
3] I selected it
4] I then went to the text coord editor and copied the image of the disk, shown in the coordinator , to the clipboard
5] I then pasted the image into MSPaint (or Paint.net) and coloured it etc.
6] I saved this textured image as a .png
7] I loaded the textured image into ac3d and then stretched the 4 green edges around to match the object.

My difficulty is that the image that I copied originally from the texture co-ordinator into MSPaint has both a grey background colour and has the green surface boundary lines on it and so when I put my texture back onto the object - it is now textured with green lines

Any pointers towards the right way to do it (or to the texturing tutorial video) would be really appreciated! Thanks
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