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Old 10th December 2023, 12:22 PM   #1
iarUka
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Join Date: Dec 2023
Posts: 2
Exclamation STL file export, shift coordinates and flip y and z. Intended?

Using AC3D 9.1.0 on linux.
I noticed that an export to STL format flips the Y and Z axis and offsets the coordinates for the vertices to be all positive. Is that intended? If so, why?

How to reproduce:
  • create a new scene
  • generate any triangle object in a space close to the origin, make sure at least one coordinate is negative. I used a square and triangulated it.
  • export to STL, I used ASCII (but that should not matter)
  • re-import from the same file in the same scene.

The result of this is that the element exported shows up somewhat rotated and translated.

Now I read that STL requires to have only positive coordinates. I also read that this is historic and not required. I do not read anything about the axis flip, but I might not have read the correct sources.

If I modify the STL files to contain negative vertex coordinates, AC3D imports that without problems.

Could we add settings to control that behavior, similar to OBJ files?
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